Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

HTTP 클라이언트 클래스

:ref:`HTTPClient <class_HTTPClient>`는 HTTP 통신에 대한 낮은 수준의 액세스를 제공합니다. 더 높은 수준의 인터페이스에 대해서는 :ref:`here <doc_http_request_class>`에서 사용할 수 있는 튜토리얼이 있는 :ref:`HTTPRequest <class_HTTPRequest>`를 먼저 살펴보는 것이 좋습니다.

경고

Android로 내보낼 때 프로젝트를 내보내거나 원클릭 배포를 사용하기 전에 Android 내보내기 사전 설정에서 INTERNET 권한을 활성화해야 합니다. 그렇지 않으면 모든 종류의 네트워크 통신이 Android에 의해 차단됩니다.

다음은 HTTPClient 클래스를 사용하는 예입니다. 이는 단지 스크립트이므로 다음을 실행하여 실행할 수 있습니다.

c:\godot> godot -s http_test.gd

웹 사이트에 연결하고 가져옵니다.

extends SceneTree

# HTTPClient demo
# This simple class can do HTTP requests; it will not block, but it needs to be polled.

func _init():
    var err = 0
    var http = HTTPClient.new() # Create the Client.

    err = http.connect_to_host("www.php.net", 80) # Connect to host/port.
    assert(err == OK) # Make sure connection is OK.

    # Wait until resolved and connected.
    while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
        http.poll()
        print("Connecting...")
        await get_tree().process_frame

    assert(http.get_status() == HTTPClient.STATUS_CONNECTED) # Check if the connection was made successfully.

    # Some headers
    var headers = [
        "User-Agent: Pirulo/1.0 (Godot)",
        "Accept: */*"
    ]

    err = http.request(HTTPClient.METHOD_GET, "/ChangeLog-5.php", headers) # Request a page from the site (this one was chunked..)
    assert(err == OK) # Make sure all is OK.

    while http.get_status() == HTTPClient.STATUS_REQUESTING:
        # Keep polling for as long as the request is being processed.
        http.poll()
        print("Requesting...")
        await get_tree().process_frame

    assert(http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED) # Make sure request finished well.

    print("response? ", http.has_response()) # Site might not have a response.

    if http.has_response():
        # If there is a response...

        headers = http.get_response_headers_as_dictionary() # Get response headers.
        print("code: ", http.get_response_code()) # Show response code.
        print("**headers:\\n", headers) # Show headers.

        # Getting the HTTP Body

        if http.is_response_chunked():
            # Does it use chunks?
            print("Response is Chunked!")
        else:
            # Or just plain Content-Length
            var bl = http.get_response_body_length()
            print("Response Length: ", bl)

        # This method works for both anyway

        var rb = PackedByteArray() # Array that will hold the data.

        while http.get_status() == HTTPClient.STATUS_BODY:
            # While there is body left to be read
            http.poll()
            # Get a chunk.
            var chunk = http.read_response_body_chunk()
            if chunk.size() == 0:
                await get_tree().process_frame
            else:
                rb = rb + chunk # Append to read buffer.
        # Done!

        print("bytes got: ", rb.size())
        var text = rb.get_string_from_ascii()
        print("Text: ", text)

    quit()