AnimatedSprite3D

Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object

Category: Core

Brief Description

2D sprite node in 3D world, that can use multiple 2D textures for animation.

Member Functions

bool is_playing ( ) const
void play ( String anim=”” )
void stop ( )

Signals

  • frame_changed ( )

Emitted when frame changed.

Member Variables

  • String animation - The current animation from the frames resource. If this value changes, the frame counter is reset.
  • int frame - The displayed animation frame’s index.
  • SpriteFrames frames - The SpriteFrames resource containing the animation(s).
  • bool playing - If true the animation is currently playing.

Description

Animations are created using a SpriteFrames resource, which can be configured in the editor via the SpriteFrames panel.

Member Function Description

  • bool is_playing ( ) const

Return true if an animation if currently being played.

  • void play ( String anim=”” )

Play the animation set in parameter. If no parameter is provided, the current animation is played.

  • void stop ( )

Stop the current animation (does not reset the frame counter).