AtlasTexture¶
Inherits: Texture < Resource < Reference < Object
Category: Core
Brief Description¶
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Member Variables¶
- Texture atlas - The texture that contains the atlas. Can be any Texture subtype.
- bool filter_clip - If
true
clips the area outside of the region to avoid bleeding of the surrounding texture pixels. - Rect2 margin - The margin around the region. The Rect2’s ‘size’ parameter (‘w’ and ‘h’ in the editor) resizes the texture so it fits within the margin.
- Rect2 region - The AtlasTexture’s used region.