Inherits: Light < VisualInstance < Spatial < Node < Object
OmniDirectional Light, such as a light bulb or a candle.
- SHADOW_DETAIL_VERTICAL = 0
- SHADOW_DETAIL_HORIZONTAL = 1
- SHADOW_DUAL_PARABOLOID = 0
- SHADOW_CUBE = 1
An OmniDirectional light is a type of Light node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of Light.