Physics2DDirectBodyState¶
Inherits: Object
Inherited By: Physics2DDirectBodyStateSW
Category: Core
Brief Description¶
Direct access object to a physics body in the Physics2DServer.
Member Functions¶
RID | get_contact_collider ( int contact_idx ) const |
int | get_contact_collider_id ( int contact_idx ) const |
Object | get_contact_collider_object ( int contact_idx ) const |
Vector2 | get_contact_collider_position ( int contact_idx ) const |
int | get_contact_collider_shape ( int contact_idx ) const |
Variant | get_contact_collider_shape_metadata ( int contact_idx ) const |
Vector2 | get_contact_collider_velocity_at_position ( int contact_idx ) const |
int | get_contact_count ( ) const |
Vector2 | get_contact_local_normal ( int contact_idx ) const |
Vector2 | get_contact_local_position ( int contact_idx ) const |
int | get_contact_local_shape ( int contact_idx ) const |
Physics2DDirectSpaceState | get_space_state ( ) |
void | integrate_forces ( ) |
Member Variables¶
- float angular_velocity - The angular velocity of the body.
- float inverse_inertia - The inverse of the inertia of the body.
- float inverse_mass - The inverse of the mass of the body.
- Vector2 linear_velocity - The linear velocity of the body.
- bool sleeping -
true
if this body is currently sleeping (not active). - float step - The timestep (delta) used for the simulation.
- float total_angular_damp - The rate at which the body stops rotating, if there are not any other forces moving it.
- Vector2 total_gravity - The total gravity vector being currently applied to this body.
- float total_linear_damp - The rate at which the body stops moving, if there are not any other forces moving it.
- Transform2D transform - The transformation matrix of the body.
Description¶
Direct access object to a physics body in the Physics2DServer. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body.
Member Function Description¶
Return the RID of the collider.
Return the object id of the collider.
Return the collider object, this depends on how it was created (will return a scene node if such was used to create it).
Return the contact position in the collider.
Return the collider shape index.
Return the metadata of the collided shape. This metadata is different from Object.get_meta, and is set with Physics2DServer.shape_set_data.
Return the linear velocity vector at contact point of the collider.
- int get_contact_count ( ) const
Return the amount of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts.
Return the local normal (of this body) of the contact point.
Return the local position (of this body) of the contact point.
Return the local shape index of the collision.
- Physics2DDirectSpaceState get_space_state ( )
Return the current state of space, useful for queries.
- void integrate_forces ( )
Call the built-in force integration code.