CollisionPolygon2D¶
Inherits: Node2D < CanvasItem < Node < Object
Category: Core
Brief Description¶
Defines a 2D collision polygon.
Member Variables¶
- BuildMode build_mode - Collision build mode. Use one of the
BUILD_*
constants. Default value:BUILD_SOLIDS
. - bool disabled - If
true
no collisions will be detected. - bool one_way_collision - If
true
only edges that face up, relative to CollisionPolygon2D’s rotation, will collide with other objects. - PoolVector2Array polygon - The polygon’s list of vertices. The final point will be connected to the first.
Enums¶
enum BuildMode
- BUILD_SOLIDS = 0 — Collisions will include the polygon and its contained area.
- BUILD_SEGMENTS = 1 — Collisions will only include the polygon edges.
Description¶
Provides a 2D collision polygon to a CollisionObject2D parent. Polygon can be drawn in the editor or specified by a list of vertices.