Import process

Importing assets in Godot 3.0+

Previously, importing assets in Godot 2.x required manual maintenance of a separate directory with source assets. Without doing this, it was impossible to specify how to convert and change import flags for textures, audios, scenes, etc.

In Godot 3.0, we use a more modern approach to importing: Simply drop your assets (image files, scenes, audios, fonts, etc) directly in the project folder (copy them manually with your OS file explorer). Godot will automatically import these files internally and keep the imported resources hidden in a res://.import folder.

This allows changing all the import parameters transparently.

Changing import parameters

Changing the import parameters of an asset in Godot (again, keep in mind import parameters are only present in non-native Godot resource types) is easy. Select the relevant resource in the filesystem dock:


Then, after adjusting the parameters, press “Reimport”. The parameters used will be only for this asset and will be used on future reimports.

Changing import parameters of several assets at the same time is also possible. Simply select all of them together in the resources dock and the exposed parameters will apply to all of them when reimporting.

Automatic reimport

When the MD5 checksum of the source asset changes, Godot will perform an automatic reimport of it, applying the preset configured for that specific asset.

Files generated

Importing will add an extra <asset>.import file, containing the import configuration. Make sure to commit these to your version control system!


Additionally, extra assets will be preset in the hidden res://.import folder:


If any of the files present in this folder is erased (or the whole folder), the asset or assets will be reimported automatically. As such, committing this folder to the version control system is optional. It can save time on reimporting time when checking out in another computer, but it takes considerably more space and transfer time. Pick your poison!

Changing import resource type

Some source assets can be imported as different types of resources. For this, select the relevant type of resource desired and press “Reimport”:


Changing default import parameters

Different types of games might require different defaults. Changing the defaults per project can be achieved by using the “Preset..” Menu. Besides some resource types offering presets, the default setting can be saved and cleared too:


Simplicity is key!

This is a very simple workflow which should take very little time to get used to. It also enforces a more correct way to deal with resources.

There are many types of assets available for import, so please continue reading to understand how to work with all of them!