Joint2D¶
Inherits: Node2D < CanvasItem < Node < Object
Inherited By: PinJoint2D, DampedSpringJoint2D, GrooveJoint2D
Category: Core
Brief Description¶
Base node for all joint constraints in 2D physics.
Member Variables¶
- float bias - When node_a and node_b move in different directions the
bias
controls how fast the joint pulls them back to their original position. The lower thebias
the more the two bodies can pull on the joint. Default value:0
- bool disable_collision - If
true
node_a and node_b can collide. Default value:false
. - NodePath node_a - The first body attached to the joint. Must derive from PhysicsBody2D.
- NodePath node_b - The second body attached to the joint. Must derive from PhysicsBody2D.
Description¶
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.