Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Personalizando o cursor do mouse

Você pode querer alterar a aparência do cursor do mouse em seu jogo para adequá-lo ao design geral. Existem duas maneiras de personalizar o cursor do mouse:

  1. Using project settings. This is simpler, but more limited.

  2. Using a script. This is more customizable, but involves scripting.

Nota

You could display a "software" mouse cursor by hiding the mouse cursor and moving a Sprite2D to the cursor position in a _process() method, but this will add at least one frame of latency compared to a "hardware" mouse cursor. Therefore, it's recommended to use the approach described here whenever possible.

Se você tiver que usar a abordagem de "software", considere adicionar uma etapa de extrapolação para exibir melhor a entrada real do mouse.

Usando as configurações do projeto

Open the Project Settings and go to Display > Mouse Cursor. You will see the settings Custom Image, Custom Image Hotspot, and Tooltip Position Offset.

../../_images/cursor_project_settings.webp

Custom Image is the desired image that you would like to set as the mouse cursor. Custom Hotspot is the point in the image that you would like to use as the cursor's detection point.

Aviso

The custom image must be 256×256 pixels at most. To avoid rendering issues, sizes of 128×128 or smaller are recommended.

On the web platform, the maximum allowed cursor image size is 128×128.

Usando um script

Crie um nó e anexe o seguinte script.

extends Node


# Load the custom images for the mouse cursor.
var arrow = load("res://arrow.png")
var beam = load("res://beam.png")


func _ready():
    # Changes only the arrow shape of the cursor.
    # This is similar to changing it in the project settings.
    Input.set_custom_mouse_cursor(arrow)

    # Changes a specific shape of the cursor (here, the I-beam shape).
    Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM)

Ver também

Check Input.set_custom_mouse_cursor()'s documentation for more information on usage and platform-specific caveats.

Lista de cursores

There are multiple mouse cursors you can define, documented in the Input.CursorShape enum. Which ones you want to use depends on your use case.