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Vector2

A 2D vector using floating point coordinates.

Description

A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric values.

It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike float which is always 64-bit. If double precision is needed, compile the engine with the option precision=double.

See Vector2i for its integer counterpart.

Note: In a boolean context, a Vector2 will evaluate to false if it's equal to Vector2(0, 0). Otherwise, a Vector2 will always evaluate to true.

Tutorials

Properties

float

x

0.0

float

y

0.0

Constructors

Vector2

Vector2 ( )

Vector2

Vector2 ( Vector2 from )

Vector2

Vector2 ( Vector2i from )

Vector2

Vector2 ( float x, float y )

Methods

Vector2

abs ( ) const

float

angle ( ) const

float

angle_to ( Vector2 to ) const

float

angle_to_point ( Vector2 to ) const

float

aspect ( ) const

Vector2

bezier_derivative ( Vector2 control_1, Vector2 control_2, Vector2 end, float t ) const

Vector2

bezier_interpolate ( Vector2 control_1, Vector2 control_2, Vector2 end, float t ) const

Vector2

bounce ( Vector2 n ) const

Vector2

ceil ( ) const

Vector2

clamp ( Vector2 min, Vector2 max ) const

float

cross ( Vector2 with ) const

Vector2

cubic_interpolate ( Vector2 b, Vector2 pre_a, Vector2 post_b, float weight ) const

Vector2

cubic_interpolate_in_time ( Vector2 b, Vector2 pre_a, Vector2 post_b, float weight, float b_t, float pre_a_t, float post_b_t ) const

Vector2

direction_to ( Vector2 to ) const

float

distance_squared_to ( Vector2 to ) const

float

distance_to ( Vector2 to ) const

float

dot ( Vector2 with ) const

Vector2

floor ( ) const

Vector2

from_angle ( float angle ) static

bool

is_equal_approx ( Vector2 to ) const

bool

is_finite ( ) const

bool

is_normalized ( ) const

bool

is_zero_approx ( ) const

float

length ( ) const

float

length_squared ( ) const

Vector2

lerp ( Vector2 to, float weight ) const

Vector2

limit_length ( float length=1.0 ) const

int

max_axis_index ( ) const

int

min_axis_index ( ) const

Vector2

move_toward ( Vector2 to, float delta ) const

Vector2

normalized ( ) const

Vector2

orthogonal ( ) const

Vector2

posmod ( float mod ) const

Vector2

posmodv ( Vector2 modv ) const

Vector2

project ( Vector2 b ) const

Vector2

reflect ( Vector2 n ) const

Vector2

rotated ( float angle ) const

Vector2

round ( ) const

Vector2

sign ( ) const

Vector2

slerp ( Vector2 to, float weight ) const

Vector2

slide ( Vector2 n ) const

Vector2

snapped ( Vector2 step ) const

Operators

bool

operator != ( Vector2 right )

Vector2

operator * ( Transform2D right )

Vector2

operator * ( Vector2 right )

Vector2

operator * ( float right )

Vector2

operator * ( int right )

Vector2

operator + ( Vector2 right )

Vector2

operator - ( Vector2 right )

Vector2

operator / ( Vector2 right )

Vector2

operator / ( float right )