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GodotSharp¶
继承: Object
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
描述¶
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also CSharpScript.
方法¶
方法说明¶
bool is_runtime_initialized ( )
Returns true
if the .NET runtime is initialized, false
otherwise.