Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

VisualShaderNodeVec3Constant

继承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

Vector3 常量,用于可视化着色器图中。

描述

Vector3 常量,可用作输入节点。

属性

Vector3

constant

Vector3(0, 0, 0)


属性说明

Vector3 constant = Vector3(0, 0, 0)

Vector3 常量,表示该节点的状态。