Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

VisualShaderNodeTransformDecompose

继承: VisualShaderNode < Resource < RefCounted < Object

在可视化着色器图中,将 Transform3D 分解为四个 Vector3

描述

获取一个4x4的变换矩阵,并将其分解为四个vec3值,每行一个。