Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

VisualShaderNodeTransformConstant

继承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

Transform3D 常量,在可视化着色器图中使用。

描述

Transform3D 常量,可用作输入节点。

属性

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


属性说明

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

Transform3D 常量,代表该节点的状态。