Attention: Here be dragons

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# float¶

A built-in type for floating point numbers.

## Description¶

The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal digits of precision. The maximum value of float is approximately 1.79769e308, and the minimum is approximately -1.79769e308.

Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to float in C++, which have 6 reliable decimal digits of precision. For data structures such as Vector2 and Vector3, Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the precision=double option.

Math done using the float type is not guaranteed to be exact and will often result in small errors. You should usually use the @GlobalScope.is_equal_approx and @GlobalScope.is_zero_approx methods instead of == to compare float values for equality.

## Constructors¶

 float float ( ) float float ( float from ) float float ( String from ) float float ( bool from ) float float ( int from )

## Operators¶

 bool operator != ( float right ) bool operator != ( int right ) Color operator * ( Color right ) Quaternion operator * ( Quaternion right ) Vector2 operator * ( Vector2 right ) Vector2 operator * ( Vector2i right ) Vector3 operator * ( Vector3 right ) Vector3 operator * ( Vector3i right ) Vector4 operator * ( Vector4 right ) Vector4 operator * ( Vector4i right ) float operator * ( float right ) float operator * ( int right ) float operator ** ( float right ) float operator ** ( int right ) float operator + ( float right ) float operator + ( int right ) float operator - ( float right ) float operator - ( int right ) float operator / ( float right ) float operator / ( int right ) bool operator < ( float right ) bool