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Manages the SceneTree selection in the editor.
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
clear ( )
selection_changed ( )
Emitted when the selection changes.
void add_node ( Node node )
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.
void clear ( )
Clear the selection.
Node get_selected_nodes ( )
Gets the list of selected nodes.
Node get_transformable_selected_nodes ( )
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
void remove_node ( Node node )
Removes a node from the selection.