Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

MeshLibrary

Inherits: Resource < RefCounted < Object

Library of meshes.

Description

A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.

Tutorials

Methods

void

clear ( )

void

create_item ( int id )

int

find_item_by_name ( String name ) const

PackedInt32Array

get_item_list ( ) const

Mesh

get_item_mesh ( int id ) const

Transform3D

get_item_mesh_transform ( int id ) const

String

get_item_name ( int id ) const

int

get_item_navigation_layers ( int id ) const

NavigationMesh

get_item_navigation_mesh ( int id ) const

Transform3D

get_item_navigation_mesh_transform ( int id ) const

Texture2D

get_item_preview ( int id ) const

Array

get_item_shapes ( int id ) const

int

get_last_unused_item_id ( ) const

void

remove_item ( int id )

void

set_item_mesh ( int id, Mesh mesh )

void

set_item_mesh_transform ( int id, Transform3D mesh_transform )

void

set_item_name ( int id, String name )

void

set_item_navigation_layers ( int id, int navigation_layers )

void

set_item_navigation_mesh ( int id, NavigationMesh navigation_mesh )

void

set_item_navigation_mesh_transform ( int id, Transform3D navigation_mesh )

void

set_item_preview ( int id, Texture2D texture )

void

set_item_shapes ( int id, Array shapes )


Method Descriptions

void clear ( )

Clears the library.


void create_item ( int id )

Creates a new item in the library with the given ID.

You can get an unused ID from get_last_unused_item_id.


int find_item_by_name ( String name ) const

Returns the first item with the given name.