Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Calculates an outer product of two vectors within the visual shader graph.
OuterProduct treats the first parameter
c as a column vector (matrix with one column) and the second parameter
r as a row vector (matrix with one row) and does a linear algebraic matrix multiply
c * r, yielding a matrix whose number of rows is the number of components in
c and whose number of columns is the number of components in