AnimationNode

Inherits: Resource < Reference < Object

Inherited By: AnimationNodeAdd2, AnimationNodeAdd3, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, AnimationNodeOutput, AnimationNodeTimeScale, AnimationNodeTimeSeek, AnimationNodeTransition, AnimationRootNode

Base resource for AnimationTree nodes.

Description

Base resource for AnimationTree nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.

Inherit this when creating nodes mainly for use in AnimationNodeBlendTree, otherwise AnimationRootNode should be used instead.

Tutorials

Properties

bool

filter_enabled

Methods

void

add_input ( String name )

void

blend_animation ( String animation, float time, float delta, bool seeked, float blend )

float

blend_input ( int input_index, float time, bool seek, float blend, FilterAction filter=0, bool optimize=true )

float

blend_node ( String name, AnimationNode node, float time, bool seek, float blend, FilterAction filter=0, bool optimize=true )

String

get_caption ( ) virtual

Object

get_child_by_name ( String name ) virtual

Dictionary

get_child_nodes ( ) virtual

int

get_input_count ( ) const

String

get_input_name ( int input )

Variant

get_parameter ( String name ) const

Variant

get_parameter_default_value ( String name ) virtual

Array

get_parameter_list ( ) virtual

bool

has_filter ( ) virtual

bool

is_path_filtered ( NodePath path ) const

void

process ( float time, bool seek ) virtual

void

remove_input ( int index )

void

set_filter_path ( NodePath path, bool enable )

void

set_parameter ( String name, Variant value )


Signals

removed_from_graph ( )

Emitted when the node was removed from the graph.


tree_changed ( )

Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are AnimationNodeBlendSpace1D, AnimationNodeBlendSpace2D, AnimationNodeStateMachine, and AnimationNodeBlendTree.


Enumerations

enum FilterAction:

FilterAction FILTER_IGNORE = 0

Do not use filtering.

FilterAction FILTER_PASS = 1

Paths matching the filter will be allowed to pass.

FilterAction FILTER_STOP = 2

Paths matching the filter will be discarded.

FilterAction FILTER_BLEND = 3

Paths matching the filter will be blended (by the blend value).


Property Descriptions

bool filter_enabled

  • void set_filter_enabled ( bool value )

  • bool is_filter_enabled ( )

If true, filtering is enabled.


Method Descriptions

void add_input ( String name )

Adds an input to the node. This is only useful for nodes created for use in an AnimationNodeBlendTree.


void blend_animation ( String animation, float time, float delta, bool seeked, float blend )

Blend an animation by blend amount (name must be valid in the linked AnimationPlayer). A time and delta may be passed, as well as whether seek happened.


float blend_input ( int input_index, float time, bool seek, float blend, FilterAction filter=0, bool optimize=true )

Blend an input. This is only useful for nodes created for an AnimationNodeBlendTree. The time parameter is a relative delta, unless seek is true, in which case it is absolute. A filter mode may be optionally passed (see FilterAction for options).


float blend_node ( String name, AnimationNode node, float time, bool seek, float blend, FilterAction filter=0, bool optimize=true )

Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from AnimationRootNode instead, else editors will not display your node for addition.


String get_caption ( ) virtual

When inheriting from AnimationRootNode, implement this virtual method to override the text caption for this node.


Object get_child_by_name ( String name ) virtual

When inheriting from AnimationRootNode, implement this virtual method to return a child node by its name.


Dictionary get_child_nodes ( ) virtual

When inheriting from AnimationRootNode, implement this virtual method to return all children nodes in order as a name: node dictionary.


int get_input_count ( ) const

Amount of inputs in this node, only useful for nodes that go into AnimationNodeBlendTree.


String get_input_name ( int input )

Gets the name of an input by index.


Variant get_parameter ( String name ) const

Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.


Variant get_parameter_default_value ( String name ) virtual

When inheriting from AnimationRootNode, implement this virtual method to return the default value of parameter "name". Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.


Array get_parameter_list ( ) virtual

When inheriting from AnimationRootNode, implement this virtual method to return a list of the properties on this node. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to Object.get_property_list.


bool has_filter ( ) virtual

When inheriting from AnimationRootNode, implement this virtual method to return whether the blend tree editor should display filter editing on this node.


bool is_path_filtered ( NodePath path ) const

Returns whether the given path is filtered.


void process ( float time, bool seek ) virtual

When inheriting from AnimationRootNode, implement this virtual method to run some code when this node is processed. The time parameter is a relative delta, unless seek is true, in which case it is absolute.

Here, call the blend_input, blend_node or blend_animation functions. You can also use get_parameter and set_parameter to modify local memory.

This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).


void remove_input ( int index )

Removes an input, call this only when inactive.


void set_filter_path ( NodePath path, bool enable )

Adds or removes a path for the filter.


void set_parameter ( String name, Variant value )

Sets a custom parameter. These are used as local memory, because resources can be reused across the tree or scenes.