Shape

Inherits: Resource < Reference < Object

Inherited By: BoxShape, CapsuleShape, ConcavePolygonShape, ConvexPolygonShape, CylinderShape, HeightMapShape, PlaneShape, RayShape, SphereShape

Base class for all 3D shape resources.

Description

Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a PhysicsBody or Area objects.

Tutorials

Properties

float

margin

0.04

Methods

ArrayMesh

get_debug_mesh ( )


Property Descriptions

float margin = 0.04

  • void set_margin ( float value )

  • float get_margin ( )

The collision margin for the shape. Used in Bullet Physics only.

Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.


Method Descriptions

ArrayMesh get_debug_mesh ( )

Returns the ArrayMesh used to draw the debug collision for this Shape.