CSGCylinder

Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object

A CSG Cylinder shape.

Description

This node allows you to create a cylinder (or cone) for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

bool

cone

false

float

height

1.0

Material

material

float

radius

1.0

int

sides

8

bool

smooth_faces

true


Property Descriptions

bool cone = false

  • void set_cone ( bool value )

  • bool is_cone ( )

If true a cone is created, the radius will only apply to one side.


float height = 1.0

  • void set_height ( float value )

  • float get_height ( )

The height of the cylinder.


Material material

The material used to render the cylinder.


float radius = 1.0

  • void set_radius ( float value )

  • float get_radius ( )

The radius of the cylinder.


int sides = 8

  • void set_sides ( int value )

  • int get_sides ( )

The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.


bool smooth_faces = true

  • void set_smooth_faces ( bool value )

  • bool get_smooth_faces ( )

If true the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false the cylinder will have a flat shaded look.