Node that instances a MultiMesh in 2D.
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D.
Usage is the same as MultiMeshInstance.
texture_changed ( )
Emitted when the texture is changed.
The MultiMesh that will be drawn by the MultiMeshInstance2D.
The normal map that will be used if using the default CanvasItemMaterial.
Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.