AnimationNodeStateMachinePlayback

Inherits: Resource < Reference < Object

Playback control for AnimationNodeStateMachine.

Description

Allows control of AnimationTree state machines created with AnimationNodeStateMachine. Retrieve with $AnimationTree.get("parameters/playback").

Example:

var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")

Tutorials

Properties

bool

resource_local_to_scene

true (overrides Resource)

Methods

float

get_current_length ( ) const

String

get_current_node ( ) const

float

get_current_play_position ( ) const

PoolStringArray

get_travel_path ( ) const

bool

is_playing ( ) const

void

start ( String node )

void

stop ( )

void

travel ( String to_node )


Method Descriptions

float get_current_length ( ) const

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String get_current_node ( ) const

Returns the currently playing animation state.


float get_current_play_position ( ) const

Returns the playback position within the current animation state.


PoolStringArray get_travel_path ( ) const

Returns the current travel path as computed internally by the A* algorithm.


bool is_playing ( ) const

Returns true if an animation is playing.


void start ( String node )

Starts playing the given animation.


void stop ( )

Stops the currently playing animation.


void travel ( String to_node )

Transitions from the current state to another one, following the shortest path.