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advance_condition_changed ( )
Emitted when advance_condition is changed.
SwitchMode SWITCH_MODE_IMMEDIATE =
Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
SwitchMode SWITCH_MODE_SYNC =
Switch to the next state immediately, but will seek the new state to the playback position of the old state.
SwitchMode SWITCH_MODE_AT_END =
Wait for the current state playback to end, then switch to the beginning of the next state animation.
String advance_condition =
Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the AnimationTree that can be controlled from code (see Using AnimationTree). For example, if AnimationTree.tree_root is an AnimationNodeStateMachine and advance_condition is set to
$animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0)
bool auto_advance =
Turn on the transition automatically when this state is reached. This works best with SWITCH_MODE_AT_END.
bool disabled =
int priority =
SwitchMode switch_mode =
The transition type.
float xfade_time =
The time to cross-fade between this state and the next.