InterpolatedCamera

Inherits: Camera < Spatial < Node < Object

Deprecated. Camera which moves toward another node.

Description

Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node's position and rotation.

If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.

Properties

bool

enabled

false

InterpolatedCameraProcessMode

process_mode

1

float

speed

1.0

NodePath

target

NodePath("")

Methods

void

set_target ( Object target )


Enumerations

enum InterpolatedCameraProcessMode:

InterpolatedCameraProcessMode INTERPOLATED_CAMERA_PROCESS_PHYSICS = 0

The camera updates with the _physics_process callback.

InterpolatedCameraProcessMode INTERPOLATED_CAMERA_PROCESS_IDLE = 1

The camera updates with the _process callback.


Property Descriptions

bool enabled = false

  • void set_interpolation_enabled ( bool value )

  • bool is_interpolation_enabled ( )

If true, and a target is set, the camera will move automatically.


InterpolatedCameraProcessMode process_mode = 1

The camera's process callback. See InterpolatedCameraProcessMode.


float speed = 1.0

  • void set_speed ( float value )

  • float get_speed ( )

How quickly the camera moves toward its target. Higher values will result in tighter camera motion.


NodePath target = NodePath("")

The target's NodePath.


Method Descriptions

void set_target ( Object target )

Sets the node to move toward and orient with.