Engine development

Setting up a development environment

To modify Godot's source code, you need to set up a development environment. Start here.

Getting started with Godot's source code

This section covers the basics that you will encounter in (almost) every source file.

Extending Godot by modifying its source code

This section covers what you can do by modifying Godot's C++ source code.

Debugging and profiling

This section is about finding spots to optimize in the engine code when you need it in your project.