TextureRect

Inherits: Control < CanvasItem < Node < Object

Control for drawing textures.

Description

Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.

Note: You should enable flip_v when using a TextureRect to display a ViewportTexture. Alternatively, you can enable Viewport.render_target_v_flip on the Viewport. Otherwise, the image will appear upside down.

Tutorials

Properties

bool

expand

false

bool

flip_h

false

bool

flip_v

false

MouseFilter

mouse_filter

1 (overrides Control)

StretchMode

stretch_mode

0

Texture

texture


Enumerations

enum StretchMode:

StretchMode STRETCH_SCALE_ON_EXPAND = 0

Scale to fit the node's bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like STRETCH_KEEP.

StretchMode STRETCH_SCALE = 1

Scale to fit the node's bounding rectangle.

StretchMode STRETCH_TILE = 2

Tile inside the node's bounding rectangle.

StretchMode STRETCH_KEEP = 3

The texture keeps its original size and stays in the bounding rectangle's top-left corner.

StretchMode STRETCH_KEEP_CENTERED = 4

The texture keeps its original size and stays centered in the node's bounding rectangle.

StretchMode STRETCH_KEEP_ASPECT = 5

Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.

StretchMode STRETCH_KEEP_ASPECT_CENTERED = 6

Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.

StretchMode STRETCH_KEEP_ASPECT_COVERED = 7

Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.


Property Descriptions

bool expand = false

  • void set_expand ( bool value )

  • bool has_expand ( )

If true, the texture scales to fit its bounding rectangle.


bool flip_h = false

  • void set_flip_h ( bool value )

  • bool is_flipped_h ( )

If true, texture is flipped horizontally.


bool flip_v = false

  • void set_flip_v ( bool value )

  • bool is_flipped_v ( )

If true, texture is flipped vertically.


StretchMode stretch_mode = 0

Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.


Texture texture

The node's Texture resource.