OccluderShapePolygon

Inherits: OccluderShape < Resource < Reference < Object

Polygon occlusion primitive for use with the Occluder node.

Description

OccluderShapes are resources used by Occluder nodes, allowing geometric occlusion culling.

The polygon must be a convex polygon. The polygon points can be created and deleted either in the Editor inspector or by calling set_polygon_points. The points of the edges can be set by dragging the handles in the Editor viewport.

Additionally each polygon occluder can optionally support a single hole. If you add at least three points in the Editor inspector to the hole, you can drag the edge points of the hole in the Editor viewport.

In general, the lower the number of edges in polygons and holes, the faster the system will operate at runtime, so in most cases you will want to use 4 points for each.

Properties

PoolVector2Array

hole_points

PoolVector2Array(  )

PoolVector2Array

polygon_points

PoolVector2Array( 1, -1, 1, 1, -1, 1, -1, -1 )

bool

two_way

true

Methods

void

set_hole_point ( int index, Vector2 position )

void

set_polygon_point ( int index, Vector2 position )


Property Descriptions

PoolVector2Array hole_points = PoolVector2Array(  )

Allows changing the hole geometry from code.


PoolVector2Array polygon_points = PoolVector2Array( 1, -1, 1, 1, -1, 1, -1, -1 )

Allows changing the polygon geometry from code.


bool two_way = true

  • void set_two_way ( bool value )

  • bool is_two_way ( )

Specifies whether the occluder should operate from both sides. If false, the occluder will operate one way only.


Method Descriptions

void set_hole_point ( int index, Vector2 position )

Sets an individual hole point position.


void set_polygon_point ( int index, Vector2 position )

Sets an individual polygon point position.