PackedSceneGLTF

Inherits: PackedScene < Resource < Reference < Object

Description

Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to PackedSceneGLTF within a script will cause an error in an exported project.

Properties

Dictionary

_bundled

{"conn_count": 0,"conns": PoolIntArray(  ),"editable_instances": [  ],"names": PoolStringArray(  ),"node_count": 0,"node_paths": [  ],"nodes": PoolIntArray(  ),"variants": [  ],"version": 2} (overrides PackedScene)

Methods

Error

export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 )

Node

import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )

void

pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )


Method Descriptions

Error export_gltf ( Node node, String path, int flags=0, float bake_fps=1000.0 )

There is currently no description for this method. Please help us by contributing one!


Node import_gltf_scene ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )

There is currently no description for this method. Please help us by contributing one!


void pack_gltf ( String path, int flags=0, float bake_fps=1000.0, int compress_flags=2194432, GLTFState state=null )

There is currently no description for this method. Please help us by contributing one!