BoneAttachment

Inherits: Spatial < Node < Object

A node that will attach to a bone.

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Properties

String

bone_name

""


Property Descriptions

String bone_name = ""

  • void set_bone_name ( String value )

  • String get_bone_name ( )

The name of the attached bone.