GLTFState¶
Inherits: Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFState within a script will cause an error in an exported project.
Properties¶
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Methods¶
get_accessors ( ) |
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get_animation_player ( int idx ) |
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get_animation_players_count ( int idx ) |
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get_animations ( ) |
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get_buffer_views ( ) |
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get_cameras ( ) |
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get_images ( ) |
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get_lights ( ) |
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get_materials ( ) |
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get_meshes ( ) |
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get_nodes ( ) |
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get_scene_node ( int idx ) |
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get_skeletons ( ) |
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get_skins ( ) |
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get_textures ( ) |
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get_unique_names ( ) |
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void |
set_accessors ( Array accessors ) |
void |
set_animations ( Array animations ) |
void |
set_buffer_views ( Array buffer_views ) |
void |
set_cameras ( Array cameras ) |
void |
set_images ( Array images ) |
void |
set_lights ( Array lights ) |
void |
set_materials ( Array materials ) |
void |
set_meshes ( Array meshes ) |
void |
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void |
set_skeleton_to_node ( Dictionary skeleton_to_node ) |
void |
set_skeletons ( Array skeletons ) |
void |
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void |
set_textures ( Array textures ) |
void |
set_unique_animation_names ( Array unique_animation_names ) |
void |
set_unique_names ( Array unique_names ) |
Property Descriptions¶
Array buffers = [ ]
There is currently no description for this property. Please help us by contributing one!
PoolByteArray glb_data = PoolByteArray( )
void set_glb_data ( PoolByteArray value )
PoolByteArray get_glb_data ( )
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Dictionary json = {}
void set_json ( Dictionary value )
Dictionary get_json ( )
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int major_version = 0
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int minor_version = 0
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Array root_nodes = [ ]
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String scene_name = ""
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bool use_named_skin_binds = false
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Method Descriptions¶
Array get_accessors ( )
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AnimationPlayer get_animation_player ( int idx )
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int get_animation_players_count ( int idx )
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Array get_animations ( )
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Array get_buffer_views ( )
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Array get_cameras ( )
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Array get_images ( )
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Array get_lights ( )
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Array get_materials ( )
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Array get_meshes ( )
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Array get_nodes ( )
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Node get_scene_node ( int idx )
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Dictionary get_skeleton_to_node ( )
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Array get_skeletons ( )
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Array get_skins ( )
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Array get_textures ( )
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Array get_unique_animation_names ( )
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Array get_unique_names ( )
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void set_accessors ( Array accessors )
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void set_animations ( Array animations )
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void set_buffer_views ( Array buffer_views )
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void set_cameras ( Array cameras )
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void set_images ( Array images )
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void set_lights ( Array lights )
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void set_materials ( Array materials )
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void set_meshes ( Array meshes )
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void set_nodes ( Array nodes )
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void set_skeleton_to_node ( Dictionary skeleton_to_node )
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void set_skeletons ( Array skeletons )
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void set_skins ( Array skins )
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void set_textures ( Array textures )
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void set_unique_animation_names ( Array unique_animation_names )
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void set_unique_names ( Array unique_names )
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