Infinite plane shape for 3D collisions.
An infinite plane shape for 3D collisions. Note that the Plane's normal matters; anything "below" the plane will collide with it. If the PlaneShape is used in a PhysicsBody, it will cause colliding objects placed "below" it to teleport "above" the plane.
Plane plane =
Plane( 0, 1, 0, 0 )
The Plane used by the PlaneShape for collision.