StaticBody2D

Inherits: PhysicsBody2D < CollisionObject2D < Node2D < CanvasItem < Node < Object

Static body for 2D physics.

Description

Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.

Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).

Properties

float

bounce

float

constant_angular_velocity

0.0

Vector2

constant_linear_velocity

Vector2( 0, 0 )

float

friction

PhysicsMaterial

physics_material_override


Property Descriptions

float bounce

  • void set_bounce ( float value )

  • float get_bounce ( )

The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).

Deprecated, use PhysicsMaterial.bounce instead via physics_material_override.


float constant_angular_velocity = 0.0

  • void set_constant_angular_velocity ( float value )

  • float get_constant_angular_velocity ( )

The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.


Vector2 constant_linear_velocity = Vector2( 0, 0 )

  • void set_constant_linear_velocity ( Vector2 value )

  • Vector2 get_constant_linear_velocity ( )

The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.


float friction

  • void set_friction ( float value )

  • float get_friction ( )

The body's friction. Values range from 0 (no friction) to 1 (full friction).

Deprecated, use PhysicsMaterial.friction instead via physics_material_override.


PhysicsMaterial physics_material_override

The physics material override for the body.

If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.