CylinderMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a cylindrical PrimitiveMesh.

Description

Class representing a cylindrical PrimitiveMesh. This class can be used to create cones by setting either the top_radius or bottom_radius properties to 0.0.

Properties

float

bottom_radius

1.0

float

height

2.0

int

radial_segments

64

int

rings

4

float

top_radius

1.0


Property Descriptions

float bottom_radius = 1.0

  • void set_bottom_radius ( float value )

  • float get_bottom_radius ( )

Bottom radius of the cylinder. If set to 0.0, the bottom faces will not be generated, resulting in a conic shape.


float height = 2.0

  • void set_height ( float value )

  • float get_height ( )

Full height of the cylinder.


int radial_segments = 64

  • void set_radial_segments ( int value )

  • int get_radial_segments ( )

Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.


int rings = 4

  • void set_rings ( int value )

  • int get_rings ( )

Number of edge rings along the height of the cylinder. Changing rings does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, rings should be kept to its default value.


float top_radius = 1.0

  • void set_top_radius ( float value )

  • float get_top_radius ( )

Top radius of the cylinder. If set to 0.0, the top faces will not be generated, resulting in a conic shape.