VisualScriptPropertyGet

Inherits: VisualScriptNode < Resource < Reference < Object

A Visual Script node returning a value of a property from an Object.

Description

VisualScriptPropertyGet can return a value of any property from the current object or other objects.

Properties

String

base_script

String

base_type

"Object"

Variant.Type

basic_type

String

index

NodePath

node_path

String

property

""

CallMode

set_mode

0


Enumerations

enum CallMode:

CallMode CALL_MODE_SELF = 0

The property will be retrieved from this Object.

CallMode CALL_MODE_NODE_PATH = 1

The property will be retrieved from the given Node in the scene tree.

CallMode CALL_MODE_INSTANCE = 2

The property will be retrieved from an instanced node with the given type and script.

CallMode CALL_MODE_BASIC_TYPE = 3

The property will be retrieved from a GDScript basic type (e.g. Vector2).


Property Descriptions

String base_script

  • void set_base_script ( String value )

  • String get_base_script ( )

The script to be used when set_mode is set to CALL_MODE_INSTANCE.


String base_type = "Object"

  • void set_base_type ( String value )

  • String get_base_type ( )

The base type to be used when set_mode is set to CALL_MODE_INSTANCE.


Variant.Type basic_type

The type to be used when set_mode is set to CALL_MODE_BASIC_TYPE.


String index

The indexed name of the property to retrieve. See Object.get_indexed for details.


NodePath node_path

The node path to use when set_mode is set to CALL_MODE_NODE_PATH.


String property = ""

  • void set_property ( String value )

  • String get_property ( )

The name of the property to retrieve. Changing this will clear index.


CallMode set_mode = 0

set_mode determines the target object from which the property will be retrieved. See CallMode for options.