Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

AnimationTree

Inherits: Node < Object

A node used for advanced animation transitions in an AnimationPlayer.

Description

A node used for advanced animation transitions in an AnimationPlayer.

Note: When linked with an AnimationPlayer, several properties and methods of the corresponding AnimationPlayer will not function as expected. Playback and transitions should be handled using only the AnimationTree and its constituent AnimationNode(s). The AnimationPlayer node should be used solely for adding, deleting, and editing animations.

Tutorials

Properties

bool

active

false

NodePath

advance_expression_base_node

NodePath(".")

NodePath

anim_player

NodePath("")

int

audio_max_polyphony

32

AnimationProcessCallback

process_callback

1

NodePath

root_motion_track

NodePath("")

AnimationNode

tree_root

Methods

Variant

_post_process_key_value (