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Holds physics-related properties of a surface, namely its roughness and bounciness.
Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
bool absorbent =
true, subtracts the bounciness from the colliding object's bounciness instead of adding it.
float bounce =
The body's bounciness. Values range from
0 (no bounce) to
1 (full bounciness).
float friction =
The body's friction. Values range from
0 (frictionless) to