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TextMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Generate an PrimitiveMesh from the text.
Description¶
Generate an PrimitiveMesh from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
Tutorials¶
Properties¶
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BitField<JustificationFlag> |
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