Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
InputMap¶
Inherits: Object
A singleton that manages all InputEventActions.
Description¶
Manages all InputEventAction which can be created/modified from the project settings menu Project > Project Settings > Input Map or in code with add_action and action_add_event. See Node._input.
Tutorials¶
Methods¶
void |
action_add_event ( StringName action, InputEvent event ) |
void |
action_erase_event ( StringName action, InputEvent event ) |
void |
action_erase_events ( StringName action ) |
action_get_deadzone ( StringName action ) |
|
action_get_events ( StringName action ) |
|
action_has_event ( StringName action, InputEvent event ) |
|
void |
action_set_deadzone ( StringName action, float deadzone ) |
void |
add_action ( StringName action, float deadzone=0.5 ) |
void |
erase_action ( StringName action ) |