Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: BaseButton < Control < CanvasItem < Node < Object

Inherited By: CheckBox, CheckButton, ColorPickerButton, MenuButton, OptionButton

A themed button that can contain text and an icon.


Button is the standard themed button. It can contain text and an icon, and it will display them according to the current Theme.

Example of creating a button and assigning an action when pressed by code:

func _ready():
    var button =
    button.text = "Click me"

func _button_pressed():
    print("Hello world!")

See also BaseButton which contains common properties and methods associated with this node.

Note: Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use