Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A Cubemap sampling node to be used within the visual shader graph.
texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.
Source SOURCE_TEXTURE =
Source SOURCE_PORT =
Source SOURCE_MAX =
Represents the size of the Source enum.
TextureType TYPE_DATA =