Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Blends two animations linearly inside of an AnimationNodeBlendTree.
A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on the amount value.
In general, the blend value should be in the
[0.0, 1.0] range. Values outside of this range can blend amplified or inverted animations, however, AnimationNodeAdd2 works better for this purpose.