Attention: Here be dragons

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DampedSpringJoint2D

Inherits: Joint2D < Node2D < CanvasItem < Node < Object

A physics joint that connects two 2D physics bodies with a spring-like force.

Description

A physics joint that connects two 2D physics bodies with a spring-like force. This resembles a spring that always wants to stretch to a given length.

Properties

float

damping

1.0

float

length

50.0

float

rest_length

0.0

float

stiffness

20.0


Property Descriptions

float damping = 1.0

  • void set_damping ( float value )

  • float get_damping ( )

The spring joint's damping ratio. A value between 0 and 1. When the two bodies move into different directions the system tries to align them to the spring axis again. A high damping value forces the attached bodies to align faster.


float length = 50.0

  • void set_length ( float value )

  • float get_length ( )

The spring joint's maximum length. The two attached bodies cannot stretch it past this value.


float rest_length = 0.0

  • void set_rest_length