Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A physics joint that connects two 2D physics bodies with a spring-like force.
A physics joint that connects two 2D physics bodies with a spring-like force. This resembles a spring that always wants to stretch to a given length.
float damping =
The spring joint's damping ratio. A value between
1. When the two bodies move into different directions the system tries to align them to the spring axis again. A high
damping value forces the attached bodies to align faster.
float length =
The spring joint's maximum length. The two attached bodies cannot stretch it past this value.
float rest_length =