Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

FileSystemDock

Inherits: VBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object

Godot editor's dock for managing files in the project.

Description

This class is available only in EditorPlugins and can't be instantiated. You can access it using EditorInterface.get_file_system_dock.

While FileSystemDock doesn't expose any methods for file manipulation, it can listen for various file-related signals.

Methods

void

add_resource_tooltip_plugin ( EditorResourceTooltipPlugin plugin )

void

navigate_to_path ( String path )

void

remove_resource_tooltip_plugin ( EditorResourceTooltipPlugin plugin )


Signals

display_mode_changed ( )

Emitted when the user switches file display mode or split mode.


file_removed ( String file )

Emitted when the given file was removed.


files_moved ( String old_file, String new_file )

Emitted when a file is moved from old_file path to new_file path.


folder_moved ( String old_folder, String new_folder )

Emitted when a folder is moved from old_folder path to new_folder path.


folder_removed ( String folder )

Emitted when the given folder was r