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Abstract base class for all 3D physics joints.
Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
get_rid ( ) const
bool exclude_nodes_from_collision =
true, the two bodies of the nodes are not able to collide with each other.
NodePath node_a =
The node attached to the first side (A) of the joint.
NodePath node_b =
The node attached to the second side (B) of the joint.
int solver_priority =
The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
RID get_rid ( ) const
Returns the joint's RID.