Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Base class for texture types which contain the data of multiple Images. Each image is of the same size and format.
Data is set on a per-layer basis. For Texture2DArrays, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
A TextureLayered can be loaded with ResourceLoader.load.
Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
_get_format ( ) virtual const
_get_height ( ) virtual const
_get_layered_type ( ) virtual const
_get_layers ( ) virtual