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Timer¶
A countdown timer.
Description¶
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode.
Note: Timers are affected by Engine.time_scale, a higher scale means quicker timeouts, and vice versa.
Note: To create a one-shot timer without instantiating a node, use SceneTree.create_timer.
Tutorials¶
Properties¶
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Methods¶
is_stopped ( ) const |
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void |
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void |
stop ( ) |
Signals¶
timeout ( )
Emitted when the timer reaches 0.
Enumerations¶
enum TimerProcessCallback:
TimerProcessCallback TIMER_PROCESS_PHYSICS