Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

EditorExportPlugin

Inherits: RefCounted < Object

A script that is executed when exporting the project.

Description

EditorExportPlugins are automatically invoked whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, _export_begin is called at the beginning of the export process and then _export_file is called for each exported file.

To use EditorExportPlugin, register it using the EditorPlugin.add_export_plugin method first.

Tutorials

Methods

bool

_begin_customize_resources ( EditorExportPlatform platform, PackedStringArray features ) virtual const

bool

_begin_customize_scenes ( EditorExportPlatform platform, PackedStringArray features ) virtual const

Resource

_customize_resource ( Resource resource, String path ) virtual

Node

_customize_scene ( Node scene, String path ) virtual

void

_end_customize_resources ( ) virtual

void

_end_customize_scenes ( )