Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
EditorExportPlugin¶
Inherits: RefCounted < Object
A script that is executed when exporting the project.
Description¶
EditorExportPlugins are automatically invoked whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, _export_begin is called at the beginning of the export process and then _export_file is called for each exported file.
To use EditorExportPlugin, register it using the EditorPlugin.add_export_plugin method first.
Tutorials¶
Methods¶
Method Descriptions¶
bool _begin_customize_resources ( EditorExportPlatform platform, PackedStringArray features ) virtual const
Return true
if this plugin will customize resources based on the platform and features used.
When enabled, _get_customization_configuration_hash, _customize_resource and _customize_scene will be called and must be implemented.
bool _begin_customize_scenes ( EditorExportPlatform platform, PackedStringArray features ) virtual const
Return true if this plugin will customize scenes based on the platform and features used.
Resource _customize_resource ( Resource resource, String path ) virtual