Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
EditorExportPlatformIOS¶
Inherits: EditorExportPlatform < RefCounted < Object
Exporter for iOS.
Tutorials¶
Properties¶
Property Descriptions¶
String application/app_store_team_id
Apple Team ID, unique 10-character string. To locate your Team ID check "Membership details" section in your Apple developer account dashboard, or "Organizational Unit" of your code signing certificate. See Locate your Team ID.
String application/bundle_identifier
Unique application identifier in a reverse-DNS format, can only contain alphanumeric characters (A-Z
, a-z
, and 0-9
), hyphens (-
), and periods (.
).
String application/code_sign_identity_debug
The "Full Name", "Common Name" or SHA-1 hash of the signing identity used for debug export.
String application/code_sign_identity_release
The "Full Name", "Common Name" or SHA-1 hash of the signing identity used for release export.
int application/export_method_debug
Application distribution target (debug export).
int application/export_method_release
Application distribution target (release export).
bool application/export_project_only
If true
, exports iOS project files without building an XCArchive or .ipa
file. If false
, exports iOS project files and builds an XCArchive and .ipa
file at the same time. When combining Godot with Fastlane or other build pipelines, you may want to set this to true
.
int application/icon_interpolation
Interpolation method used to resize application icon.
int application/launch_screens_interpolation
Interpolation method used to resize launch screen images.
String application/provisioning_profile_uuid_debug
UUID of the provisioning profile. If left empty, Xcode will download or create a provisioning profile automatically. See Edit, download, or delete provisioning profiles.
Can be overridden with the environment variable