Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Archived GLTF extension for specular/glossy materials.
KHR_materials_pbrSpecularGlossiness is an archived GLTF extension. This means that it is deprecated and not recommended for new files. However, it is still supported for loading old files.
Color diffuse_factor =
Color(1, 1, 1, 1)
The reflected diffuse factor of the material.
The diffuse texture.
float gloss_factor =